Woooooo!
You read the readme!
Congratulations!



Controls:
Analog Stick - Steering
R - Accelerate
L - Deaccelerate
Down - (only while ship is above planet) Press once to select planet for landing   /   press again to land on planet
Up - Open nav map
Left/Right - (only while nav map is open) Cycle jumpable systems
Cross - Fire main weapon
Square - Cycle main weapons
Triangle - Toggle Shield
Circle - Create portal to another system (only if nav map is open)   /   press again (while over portal) to jump to selected system
Start - Pause/Info
Select - Main Menu




This game autosaves so that the continue button will restore the last game that you played.  The brief version of the controls and credits can be accessed at the main menu. Everything else is pretty self-explanitory. Enjoy.
Also, please give me feedback(positive, negative, fixes, ideas, wanting to help, etc.) at maxgreenie11@yahoo.com or at the appropriate thread at the qj forums.  If you'd like to help, please email me with your skills and a contact email address.  I currently need some background music, sound effects, and someone who can do some graphics.  Thanks for reading.




Changes:

6/29/08 - Complete rewrite of code
	- Switched to using 3d engine to spin ships thanks to a library from Kagato from the luaplayer.org forums

7/3/08  - [RELEASE] Alpha

7/4/08  - Basic optimization of code in preparation for new features

7/5/08  - Began setting up system to system jumping through spinning portal

7/6/08  - Made it so that you can only land on planet from very near it (common sense, before you could land on planet from anywhere in system)

7/7/08  - Finished jumping sequence
	- Added "Sam" system & planet
	- Added 7 new ships
	- Added new font (04b_03)
	- Added new ship upgrade
	- Touched up ship images
	- Made it so that ship can only land on planet if velocity is very low and ship is right above it
	- [RELEASE] Alpha2
	- Code optimization for planet
	- Made planet images bigger
	- Added "Mylon" system & planet

7/8/08  - Added system "Nyx"
	- Changed planet menus for anticipation of missions

7/9/08  - Distributed upgrades
	- Added portal to map as a red dot
	- Added credits

7/10/08 - Started implementing missions

7/14/08 - Finished implementing missions (Can't do more than one at once.. for now. You make commissions off of completed missions.)
	- Added L+R to exit from main menu
	- Added mission info to pause screen
	- Put prices on upgrades
	- Code is more tidy for planet
	- Reorganized ships, by size & price & looks, distributed throughout systems
	- Added 1 ship
	- [RELEASE] Alpha3

7/26/08 - Updated jump map to support more systems
	- Added 8 new systems
	- Had a GREAT idea for a battle/trading system (not yet implemented)

7/27/08 - Added 27 new missions (for a total of 40 missions, 20 human, 20 alien)
	- Reorganized code
	- Added 1 new alien ship

7/28/08 - Added images for player stats (of power, armor, stealth, and readiness)
	- Added 2 weapons

7/31/08 - Began creating script for trading/battling (not included in Alpha4)

8/1/08  - Added in stats for each upgrade & ship. Stats will be used for battling
	- Beginning ideas for storyline...



Future Ideas:

More systems that you can jump to with different upgrades & ships.
Music & sound effects.
More weapons.
Eventually: storyline, missions, ai ships.




================ Credits ====================
Most of the ship images in this game were created by darchangel of the GMC forums, so a huge thanks goes out to him.  Props to Kagato from the luaplayer.org forums, who created a 3d library which saved this project.  Everything else was created and programmed by me.

This game uses LuaPlayerHM7. Huge thanks must go out to the creators and maintainers of LuaPlayerHM, because without them this game would never have been created.

And finally, credit to ME! because I'm cool.




Hope you all enjoy the game.

  *MadMax11